local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.group_id = 133104437
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 437001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = 267.063
L3_1.y = 227.867
L3_1.z = 505.888
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 355.886
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 19
L2_1.point_type = 9034
L2_1.area_id = 9
L3_1 = {}
L3_1.config_id = 437002
L3_1.gadget_id = 70310009
L4_1 = {}
L4_1.x = 270.746
L4_1.y = 227.498
L4_1.z = 505.206
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 5.861
L4_1.y = 92.026
L4_1.z = 354.952
L3_1.rot = L4_1
L3_1.level = 19
L3_1.area_id = 9
L1_1[1] = L2_1
L1_1[2] = L3_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 437001
L5_1 = 437002
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
